Major Project TERM III - Project development in the real world (First storyboards)
During this week's class we had to present four sketches of our project in real world setting, and explain how it would resonate with the audience.
I decided to draw four storyboards of the scenes which I know how I want them to look. Two of them are based on the artworks of Edward Hopper, which should catch some eyes by itself, and the other two were two scenes I had in mind from the start.
This classic top down view of the staircase is not the most original shot, you could argue that it is the most classic way of shooting someone walking down or up the stairs. I wanted in this shot however bring back the well known way of photographing this kind of scene so people watching this would automatically associated it with the films they know. It helps not only to sell the idea that this one person short was shot like an actual film but also in this context the staircase work as a portal of sorts, which transports Mike from real world to the dream.
This shot will be at the end of the sequence of Mike's stroll around the city. This scene will be shot on the location which could be seen in the first footage (see SMART objective post). I hope that people who are familiar with work of Edward Hopper will recognize this shot as some sort of homage to the original painting.
This was the shot I had in mind from the beginning of this project's development phase. The wide angle shot from the inside of the shopping cart, looking at the main character as he wanders around the empty ailes. It is also reminiscent of the way shops in general were looking in the beginning of the pandemic, with only few people left in them.
Similarly to the second frame, here I would like to mirror the Edward Hopper's painting Morning sun. As with the Nighthawks I want people who know Hopper's work to notice the similarities to his work in my film.
My film while showing the dream, is grounded in reality. From inspirations from other paintings which show the isolation and alienation, to the cliche, yet important scenes which subconsciously connect the overall feel of this film to the ones similar to it.




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